Clan:Ire of Phyrrys



The Ire of Phyrrys was founded on 12th of September 2013. It is a social democratic clan meaning that everybody is welcomed and everyone has equal rights with the fact that their opinion matters no matter what their rank currently is. The name of the clan originates from a month in RuneScape called Ire of Phyrrys which starts on 8th of September and ends on 17th of October, it is also the longest month of the RuneScape calendar.

Founders
The founders of Ire of Phyrrys are:

Emdac - Owner

Jiya Mehra (also known as College Gurl) - Deputy

MVP Vincent - Deputy

Haaveilla - Deputy

Aphr0disiac - Deputy

Clan citadel and avatar
The clan's Citadel tier is 1 and the avatar does not exist yet but the Avatar pond is planned for the next build tick.

Offsite
The Ire of Phyrrys has their own official forum page in which any clan member can participate. http://w11.zetaboards.com/ireofphyrrys/index/

Motto
Unity, Freedom and Brotherhood. The base of the clans foundations. Unity and Brotherhood representing the social part of the clan and Freedom representing the democracy of the clan.

Rules
Ire of Phyrrys is a social clan based on teamwork and collegiality. Thus the biggest offense in the clan is disrespect to other members. Every Jagex rule applies with a slight difference in the Offensive language rule, which means an individual can use inappropriate language as long as they do not spam with the word and they do not direct it at a fellow clanmate.

Three strike rule
Ire of Phyrrys supports the three strike rule: Warning, Demotion (In case the offense happens again) and Kick(In case the offense happens for the third time).

MVP weekly
MVP weekly stands for Most Valuable Player of the week. This event happens in the clan 24/7 which means it lasts always and the winner of the event is determined every Friday on 7pm GMT. The names of the winners are posted on the announcement section in ORSF.

How is the winner determined? The player that contributed to the clan most during the 7 day period is the winner. The factors that affect an individual's progress: recruiting, capping at the citadel, joining events, hosting events successfuly, etc.